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15 mars 2013

Test Drive Unlimited CDKeys Special Price: 6,56 € www.eakeys.com

Description du Test Drive Unlimited

Les superlatifs semblent avoir été créés pour décrire Test Drive Unlimited. Des voitures et motos incroyables, des modes de jeu ahurissants, Hawaï reconstituée au pixel près, avec près de 1.500 kms de route, des options jamais vues dans un jeu de course&hellipLes créateurs de la saga V-Rally reviennent à leurs premières amours, avec un rendu graphique absolument abasourdissant. Commentaire : Grossiste depuis plus de 5 ans, nous vous offrons la possibilité d'acheter des produits sans passer par la grande distribution. Nos prix sont les plus bas d'internet car nous vous proposons du NEUF au prix de l'occasion.Hobbydiscount, c'est : - une expédition rapide - un catalogue varié qui compte aujourd'hui plus de 4 000 référence - Des produits NEUFS proprosés au prix d'occasion

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Test Drive Unlimited Review: Does the driving experience match the unlimited racing options?

Test Drive Unlimited Review

X05: Test Drive Unlimited Updated Impressions - New Features

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8 mars 2013

Test Drive Unlimited Review: Does the driving experience match the unlimited racing options?

Test Drive Unlimited has gone beyond the ordinary for racing games. Most in the genre usually take place in real world locations and recreate sections of a city so that you can race through them. Test Drive Unlimited has removed all of those boundaries and mapped the entire island of Oahu with so much detail that people who have been there will likely recognize the scenery. All of the roads are there for you to drive on at your leisure or race on in pre-made or custom courses. It's expansive and seamless, allowing for near-limitless racing possibilities. Even better, the line between single-player and multiplayer racing has been nearly erased. Unfortunately, the racing mechanics and car customization don't keep up with the driving freedom, but that's not enough to keep it down. Test Drive Unlimited may have come out first for Xbox 360 last fall, but this PC port came through largely intact for a nearly identical experience.

The way that Test Drive Unlimited is presented is what impresses us most. At the top of the list is the method of finding a race, particularly for multiplayer gaming. Creating a game that blurs the line between single and multiplayer racing as effortlessly as Test Drive Unlimited does is a feat in itself. Provided you have GameSpy login (which you oddly can't create from within the game itself), you're placed into one of the online servers as soon as you finish the tutorial. From there, you can drive wherever you please on the island, enter missions or solo races, or choose to partake in a huge variety of multiplayer races. You'll see other players driving around on the road just as you are and can challenge them to a race right then and there by flashing your headlights. Or you can simply drive past them and pretend they're no different than the numerous AI cars that also inhabit the road. Just by turning the game on and driving around the island, you're already partaking in the multiplayer experience. The way that you can play with any of the numerous modes alongside the entire community is unique and extremely well done. Unfortunately, the online group isn't nearly as large for the PC iteration as it was for Test Drive Unlimited's Xbox 360 launch. By no fault of the game, the experience just isn't as fun when there aren't hundreds of races taking place simultaneously around the island.

There are a slew of modes to experience as well. The single-player game has missions of course, which involves driving someone or something to a particular location within a time limit or escorting an expensive car across the island without dinging it. For these you'll get huge cash rewards or coupons to purchase a wardrobe for your character. The races are split up into three main categories; timed challenges, race challenges, and speed challenges. The time and race challenges aren't anything extraordinary. You simply need to beat a group of opponents or a specific time. There are variations on the basic idea here, which include being forced to race cleanly or meet specific checkpoints. Most of the speed challenges give you several points where your pace will be clocked and you'll have to average a specific rate of travel when you cross these points (which you can do in any order you choose). Other speed challenges only require you to reach certain rapidity within the time limit under tough conditions. These challenges are great fun as they're the ones that make you do the most planning and upgrading of your cars.

Although the single-player racing is fun, the multiplayer is where Test Drive Unlimited really shines. All of the same options for racing in single-player are present in the multiplayer as well, but with a few additions. The first is that anybody can create a challenge and upload it for others to try out. You can also join an auto club, Test Drive Unlimited's form of a clan. From there, you can challenge others in your clan to a race or other clans for racing superiority. The outline for a great game is here and would be fun if more people were playing.

Aside from the user-designed challenges is an array of races pre-made by the developers. They're good hubs for meeting up to race large crowds and the lobby system works well for quickly getting into or out of a race. We prefer the last method of competition, though, which is to cruise around looking for chumps and challenging them there on the spot. If they accept, they pick a finish marker and the two of you are off. If they decline the challenge, we suggest you do what we do -- follow them and repeatedly slam into them until they accept the race. The option for a revenge match is there too and the both of you can sit and pick marks around the island all day. The Instant Challenge option makes you feel like a kid again by suddenly challenging your friend to a race up the stairs or to the far side of the street. It's a totally unique way to race and allows for near limitless options on the hundreds of miles of open road.

It should be noted that without a high speed internet connection and GameSpy login, you'll be missing out Test Drive Unlimited's best part. The solo mode certainly has a lot to offer, but you aren't receiving anything particularly special aside from a nice island to drive around. The way online is implemented is what sets this racer apart from everything else. Without it, you may be left wondering what the big deal is.

To go along with the giant island of Oahu is a satellite map that streams in "Google Maps" style as you scroll around it. From the map you can warp to any previously-visited destination, view open races and their conditions, spot the locations of other online players, or check out the locations of stores or houses for sale. The map will even keep track of every road you've driven. Zooming in to your car from the map may be the coolest way to transition from an atlas to gameplay that we've seen. The camera will actually fly straight down into the streets and up behind your car, giving you the feeling of diving down into the world.

The way the cars handle is one of the sticking points of Test Drive Unlimited. If you don't have a steering wheel or other controller, the game isn't very fun to play with a keyboard. Even with a controller, the cars fall somewhere between a simulation and an arcade feeling and it isn't entirely satisfactory to fans of either style. Different cars have their own unique handling, but once you spend some time with the sticks and a particular car, you'll be able to keep your ride going where you want it. The largest gripe we have with the driving is that every off-road surface feels like sand. In a game where you can create your own shortcuts, having the non-paved surface be an area where you simply drive slower and skid in circles is a bit of a letdown.

But we have a much bigger problem with the motorcycles. They feel as if they were simply tacked on so they could be included as a checkbox for advertising purposes. Most of the bikes turn worse than cars do, even at the lowest speeds. Forget about taking tight turns with any momentum or powersliding. Crashing a motorcycle around turns became a regular occurrence for us, which brings up another bad part about the bikes: the animations. Crash simulations weren't coded, so when you hit something you'll either just stop dead or skid a couple of feet. Either way, the next motion should be a spectacular crash. Instead it's a short loading pause while you're placed back on the road. Much like every other aspect of the motorcycles, the crashes feel rushed and aren't pleasing. The entire package just doesn't feel like a motorcycle and isn't nearly as fun as the rest of the game.

test drive unlimited screenshots

This aren't a huge number of cars in Test Drive Unlimited when compared to some other games, but getting the money to purchase every house (so you have enough space for your cars) and the rides themselves is going to take quite some time. You can upgrade a good number of the cars, but there aren't any sort of tweaking or tuning options. Upgrading a ride is as simple as going to the proper shop and putting down the money to buy one of three improvements. It feels as if there are more options for tweaking your character than the cars... which seems backwards for a racing game. When so many of the competitions have online leaderboards, the inability to tweak our car to the exact way we want it to handle is disappointing.

The graphics in Test Drive Unlimited are characteristic of any game that has had a lot of work put into it but never received the last bit of polish it needed. The most noticeable bit of ugliness is in the character models. No amount of tweaking with the character editing tools can take away the creepy, vacant look that everyone in the game possesses. Even more eerie is the complete lack of any NPCs on the entire island of Oahu. Apparently everyone who isn't out driving prefers to hide inside their houses instead of enjoying the tropical paradise they live in.

But the game is about racing, not the characters in the cars. The vehicles certainly look better than the people, though they won't win any awards when put up against the top notch racers like PGR3. The cars look too tall and thin for the road they're on, especially when the camera is pulled all of the way back. The way the sun glints off of the rooftops is another source for complaint. Rather than directly reflecting off of surfaces, it appears to diffuse before it reflects, engulfing the entire vehicle. Test Drive Unlimited has the potential to look even better on your PC than it did on Xbox 360. The sliders for adjusting resolution, anti-aliasing, and detail are all easily accessible within the main menu, though the game will only run in widescreen with a letterboxed look if your monitor isn't wide enough.

Oahu itself looks fantastic and will surely capture nearly all of your attention. The lush flora that makes it a favorite vacation destination has been recreated faithfully making for some vivid scenery. Simply driving about and enjoying the scenery can be as much fun as hopping in a competition. It should be noted that the end result of playing too much of Test Drive Unlimited will be the desire to take a little trip to Oahu.

If you look on a map, Oahu may not seem like a very big place. Try driving around it in Test Drive Unlimited and you'll see exactly how many miles of road there are to cover. You can drive nearly anywhere on the island, though some places are blocked off by fences, and you won't find yourself with a loading screen until you enter a race, mission, or warp to a previously visited location. Streaming technology has come a long way and Test Drive Unlimited is a great example of what can be done with it. Many of the texture pop-in issues on Xbox 360 can be made negligible with the right settings for your rig. For the most part, the driving is seamless and with such a large island, that's mighty impressive.

Like the graphics, the animations and physics in the game also have a lack of polish, or in some instances, a lack of existence. Driving into any sort of solid object will create a brick wall experience regardless of what you just hit. Slamming into a small bush will create the same response as hitting building on occasion. While the cars around you will deform a bit when you slam into them, you can't total your car or even tip it over.

The sound effects in Test Drive Unlimited are almost saved by ample options for adjusting them. When you first turn the game on, you'll find that the levels for the car sounds are way too loud. You'll also hear an annoying voice from the GPS that constantly will tell you which direction you should be going in. Thankfully, you can turn the voice off, and you will once you realize that it is often faster to go the wrong way down a one way road despite the fact that the voice will be telling you to turn around every few seconds. You can also turn down the noise that the cars make which have a tendency to drown out the music and sound a lot like a lawnmower. The music in Test Drive Unlimited has a great variety of styles and works on a radio system similar to many other driving games. You can even edit your own playlists using your MP3s for a nice in-game soundtrack of your own. When races can last over a half of an hour and simply cruising can last for hours, the tunes tend to repeat far too quickly so this is a welcome touch.

THE VERDICT

Test Drive Unlimited brings so many things to the table that we’ve been waiting forever to be included in a racing game. From the fact that the entire game world is essentially a lobby for multiplayer gaming to real-world open ended racing, Test Drive Unlimited gives you the option to let your imagination set the course. The game successfully brings the feel of the MMO world to the racing genre making for a unique game. The driving itself isn’t the best around, especially when you get on a motorcycle. Just the way that an MMORPG can be enjoyable without an amazing combat system, Test Drive Unlimited is fun without the greatest driving experience. With a little more polish, some extra customization options, and an improved driving system, you’d have a racer that could compete with the big dogs. Little was changed in the move from Xbox 360 to PC, but it unfortunately appears that some of the buzz surrounding this title has waned making for a smaller online community. 

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8 mars 2013

Test Drive Unlimited Review

It's not as unlimited as its subtitle suggests, and it has a pervasively aimless feel, but Test Drive Unlimited still creates a fun, leisurely world to drive in.

Good:

  • Being able to encounter other online drivers at any given time is extremely cool
  • single-player and multiplayer components are blended nicely into one cohesive package
  • a huge, picturesque island with seemingly endless roads
  • lots of available races.

Bad:

  • Online game isn't quite as "unlimited" as it initially seems
  • no real thread to tie together any of what you're doing on the island
  • some ugly issues diminish the overall graphical quality.

Late last year, Atari and developer Eden Studios released Test Drive Unlimited for the Xbox 360. Purportedly the first "massively open online racing" game, Unlimited provided you with a wide-open setting (the Hawaiian island of Oahu), a myriad of slick rides, tons of different races to take part in, and an online mode that actually let you occupy the same basic driving space as other online players and challenge them in competition. Not everything the game did on the 360 worked brilliantly, but it was an inventive and unique piece of technology that was impressive in its own right. Now the game has come to the PC, and for all intents and purposes, this version is nearly identical to the 360 game. It's a little rougher around the edges than its 360 counterpart, but if you never played the 360 version and think the idea of racing around Hawaii while bumping up against other online players sounds like fun, this version's worth a look.

You start by picking a basic character model to represent yourself, and you're whisked away to fabulous Hawaii to buy a car and a house, do a lot of random racing, and drive hitchhikers and models around the island for some reason. That's about all there is to the premise. While it's not shocking that a racing game wouldn't have a major, in-depth storyline, the way the game introduces itself and the open-ended nature of the game world give you the impression that there might be some kind of plot to tie everything you do together. There isn't. The lack of a cohesive thread to the missions and races does make Test Drive seem a bit pointless, but after a while, you cease to care and find yourself oddly engaged by this scattershot series of objectives. It helps that there is quite a lot to do on the island. The objectives themselves don't extend beyond races, time trials, speed challenges, and some basic delivery missions, but there are enough of them to keep you going as you explore the massive island of Oahu.

The way the game forces you to explore is clever. You start out with only a few available mission icons on the huge world map, but as time goes on, you'll see more and more begin to pop up across the entire stretch of the island. If you happen to have driven through a road where an objective resides, you can simply click on that icon on the map and be instantly transported there. But if an icon appears on a road you've never driven on before, you have to drive there to access it. What this does is force you to cruise through just about every nook and cranny of Oahu without being overly pushy about it. There's often more than enough races and missions available at any given time, so if you don't feel like driving halfway across the island to see something new, you won't necessarily be hurting for things to do right where you already are.

It's just too bad there's not more variety to what you end up doing. Races are fairly typical street races, with up to seven opponent drivers and a number of checkpoints scattered throughout a course. There's a huge roster of them to take part in on various roads that range from hairpin-filled hill climbs to straight-and-narrow city races. There's also the time trials, as well as the speed challenges, which task you either with driving a set speed past a number of speed traps laid about a course, or simply reaching a designated speed within a set amount of time. The missions are more repetitive, which come in only a few set categories. You'll either find yourself delivering illicit packages for seedy individuals, delivering some of the game's more expensive rides to dealerships and mechanics, delivering hitchhikers to their desired destinations, or delivering high-strung models to their homes after a long day of shopping. Basically, you're a delivery service no matter how you look at it, and the only variances are in what you're delivering, and occasionally what kind of car you're driving. Fortunately, the various races and challenges are quite a bit more compelling than these missions. However, you don't earn nearly as much cash just sticking to the races, so you'll likely be inspired to put up with the monotony of the missions.

Why? Because without cash, you can't buy any of the game's numerous cars, houses, clothes, or upgrades. Obviously, the big draw is the cars, and there are over 90 licensed cars and motorcycles available in the game. From basic rides like Volkswagens, Chryslers, and Chevys to more exotic models of Lamborghinis, Ferraris, and Aston Martins, there are plenty of available cars, and you can likely expect even more to be made available via the Xbox Live Marketplace at some point. Paying more for new cars isn't the most ideal scenario, but at a less-than-full-retail-price $40 price tag for the game, it's a little bit easier to swallow.

Building up a car collection is key, as you'll need at least one car from each of the available A-through-G car classes, since at one point or another, you'll encounter races that require cars from these specific classes. Some races also require very specific cars, but if you don't want to buy them, there are rental agencies that will give you access to those cars for 10 to 20 minutes at a time. To house all your rides, you'll find yourself buying real estate throughout the island. Each house has its own look, but more importantly includes at least a four-car garage, if not higher. The houses don't have a ton of purpose beyond acting as basic hub levels and as a storage area for cars, but they're a nice touch all the same. You can also spend credits you earn from the hitchhiker and model missions on clothes for your character. Though it's not as if you stare at your character much while you're driving, there are enough cutscenes in the game to where it sort of makes sense to be able to dress up your driver in some new threads.

Other ways to earn money involve the online component of the game. You can tap into the online audience by creating your own custom race challenges for them to take part in, or by selling your cars via the online trading market. Buying and selling cars is exceptionally simple; all you have to do is jump into the trade menu when you're in one of your houses, and buy and sell accordingly. You can set prices however you like, though you'll likely want to judge the market for your particular brand of car before trying to price gouge people with that Volkswagen Golf you have no use for. Creating challenges is a bit more involved a process. With this feature, you can map out a course of just about any length using all the available roads on the island. You can set all sorts of arbitrary rules, like time limits, whether or not the driver is relegated to the cockpit camera view, and whatnot, and you can also set entry fees and awards. Of course, the trick is that the awards are taken from your bank account, so you'll want to be careful with how much cash you're dishing out. Fortunately, there's also a time limit for how long a custom challenge can sit on the servers, so you're not destined to get gouged by people forever. You will, however, be able to access your custom challenges within your own game for however long you like.

The online driving audience is obviously a big draw of Test Drive Unlimited, since so much of the multiplayer functionality has just been built into the basic gameworld. There is no quick-and-dirty multiplayer menu to jump into to find a match. Every designated multiplayer race appears as an icon on the map just like the offline races, and at each race you'll find the option to jump into a player match or a ranked match with any other players hanging out at that race. It's a little bit more convoluted than a standard menu system, since you might have to scan the various online race icons on the map, trying to find a race to get into, but in our testing, we found a decent number of competitors at just about every race hub, though mostly for player matches. Ranked matches have been decidedly fewer in quantity. It's probably also worth mentioning that Test Drive Unlimited doesn't offer any kind of single-system multiplayer, so if you want to play against friends, it'll have to be online.

If you prefer simply driving the open roads to sticking to predetermined courses, you also have the option of tracking down other players free riding around the city. This is where the whole MMOG comparison comes in (or as the game refers to it, MOOR, or massively open online racing), as players driving around the city are very visible to you while you're not engaged in a race or mission, and if you happen upon any rival online drivers, you can challenge them to a quick race for cash and ranking points. All you have to do is flash your headlights at them, and they can choose to accept or decline the challenge; if they accept, you just pick a finish line somewhere away from where you're currently situated, and race to the end.

The whole system of being able to find other, random players while simply driving around the island sounds brilliant on paper, but it doesn't offer quite as much freedom as you might hope for. For one thing, you can't just run into every single driver that happens to be in your vicinity. Though you'll certainly find plenty of other players driving around, there seems to be a limit on exactly how many can appear to you while you're in a specific zone of the island, and getting specific players into your zone can be kind of a pain if they aren't already on your friends list. It's not a bad system in theory, since it does prevent the streets from getting overcrowded with rival racers, and to its credit, the switches between instances as you drive around are completely seamless, but if you want to find someone specific that isn't automatically appearing on your list, it's a rather clunky process.

Still, caveats aside, the multiplayer is where it's at, both because of the variety of ways to compete and because the online competition is just better than the offline. When you're racing offline, the opponent artificial intelligence is, in a word, limited. Opponents wreck and end up in the dirt more than you will, and the only advantage they'll ever have is if they have a markedly faster ride than you do. You'll also notice that if you end up having to redo races a few times, the opponents will follow the exact same AI routines every time, braking at the same points, veering around other drivers at the same times, and things like that. The only thing that can seem to throw them off this is you wrecking into them, but after a while, the routine resumes.

That's about the worst thing you can say for the in-car action, however; the core driving mechanics are quite solid. The handling of the various cars can take some getting used to, as almost every car is a bit squirrelly and prone to random spinouts. But once you get a handle on things, you can pretty easily master the controls and take to the roads with minimal issue. Of course, you'll still have to navigate around AI-controlled traffic and, occasionally, cops. But it's more the random traffic that poses an issue than the cops. Whereas AI cars will sometimes veer into you at random or bunch up at intersections, cops rarely seem to care terribly much what you do. Scraping or crashing into other cars alerts them, but you have to do it a bunch of times in a short period before they'll really start coming after you. Typically, all you have to do is avoid wrecking for around 10 seconds after alerting them, and your alert level will just drop right back to nothing.

Obviously, the lack of cop interaction prevents them from getting in the way of your enjoyment of driving around the island. In fact, with the exception of the AI traffic and largely immovable scenery, everything about Test Drive's design seems built with the expressed purpose of making Oahu as leisurely a place to drive around as humanly possible. Sure, the racing can get intense at times, and there are few things more frustrating than taking on a timed car-delivery mission and inadvertently wrecking into another car while trying to take a blind corner as quickly as possible, but for the most part, driving around Oahu is a relaxing experience. The game's mileage counts for each point-to-point drive are completely accurate, and unlike most games that tell you that you'll be going 15 miles to your destination, you feellike you're driving a realistic 15 miles. For some, the pacing of the island's travels might feel kind of sluggish, but for those who just like the idea of driving a hot car against a striking backdrop, Test Drive provides precisely that.

And it is quite a striking backdrop. Oahu is rendered with a high level of detail, and it looks extremely pretty as you're driving from place to place. Of course, most of the island's highways stick to the shorelines and heavily populated areas, but there's plenty of windy mountain roads and backcountry areas to explore, too. If you've got a high-end PC, you're going to see crisper in-game visuals, especially if you run it in HD mode. It doesn't look perfect, mind you. When you aren't speeding along, some of the more obvious texture seams and lower-resolution set pieces tend to stick out, and the fact that there's absolutely no people at all wandering around a bustling beach community is altogether weird; but at high speeds, the environments look great, especially with the attractive motion-blur effect the game uses. Unfortunately, high speeds also sometimes cause some problems for the game. Specifically, texture pop-in and frame rate hiccups tend to occur at frequent rates. The actual frame rate never seems to drop below 30, but you'll see these quick hitches from time to time that can be a little off-putting. The environmental streaming also tends to chug a bit no matter how powerful your system is, and we did run into some occasional graphical glitches specific to the PC version, like extreme amounts of flickering from the textures and lighting.

The cars in the game are modeled beautifully, looking like pristine, out-of-the-factory renditions of their real-life counterparts. There's no damage modeling to any of the licensed vehicles, though you can damage the generic AI traffic. Collisions look strange, though, as the physics of you smashing into another car at a 150 miles per hour just don't look right. It's also bizarre when you go head-on into a lamppost or fence or something equally unassuming, and get stopped on a dime by it. There's also no car-customization element to speak of. There are some basic performance upgrades you can buy that sometimes do involve some visual upgrades, but there's no way to trick out your ride to make it look like your ride beyond basic paint jobs and some rim upgrades you can grab at the time you purchase a car. It's just strange that a racing game involving such a community-driven design would go to the trouble of letting you play dress-up with your character that is barely visible outside of cutscenes (and also doesn't look particularly good, dressed-up or not), but wouldn't let you give your various cars more unique identities. Each car also has its own unique cockpit view that's accurate to the real car; a feature sure to please the kinds of car fanatics that love this level of detail. It's especially cool if you've got a driving wheel hooked up.

The in-game audio is reasonably enjoyable though not nearly as in-depth as many of the other racers on the 360. The game has good car sound effects but a fairly forgettable soundtrack consisting largely of songs from relatively unkown bands. There are a few notable tracks by artists like Queens of the Stone Age, Metric, and the James Gang, but you're more likely to want to get your custom soundtrack on while playing this one. There's not a hefty amount of voice acting in the game, save for a few awkward (and abysmally lip-synced) lines during mission set-ups, but what's there is serviceable.

While Test Drive Unlimited blurs the line between single-player and multiplayer racing better than anything that's ever tried it before, it's not quite a slam dunk. The game's open-ended mission design belies its purposeless nature, and the whole massively open online racing thing isn't quite as massive as one might be led to believe. But even with its limitations, Test Drive Unlimited's concept is executed well enough to make it an addictive and interesting racing experience. Of course, if you already played this game on the Xbox 360, the PC version isn't different enough to make it worth looking at. But for PC players who didn't try this on the 360 and are interested in something new and unique in the driving-game genre, there's nothing quite like Test Drive Unlimited on the market right now. Though you're undoubtedly going to take issue with a few of the game's peculiarities, there's enough here to make it a racer worth checking out.

Test Drive Unlimited studio shutting down
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Test Drive Unlimited Available for PC, PS2, and PSP

8 mars 2013

X05: Test Drive Unlimited Updated Impressions - New Features

Atari gives us a look at some of the peripheral customization and multiplayer features found in its next-generation racing update.

AMSTERDAM--We last looked at the core driving gameplay in Test Drive Unlimited, Atari's new Xbox 360 reprisal of the classic driving franchise, back at the Tokyo Game Show a few weeks ago. At the recent X05 press event, we've gotten the chance to investigate some of the peripheral features that will complement that driving action. Unlimited looks set to deliver a nice variety of lifestyle and customization features for the enthusiast, and we're impressed by the developer's unique multiplayer implementation as well.

Test Drive Unlimited takes place in Hawaii on more than 1,000 kilometers of virtual road, all of which is streamed seamlessly off the disc; so you can just joyride by the coast all day if you want. But since your driver character will live in Hawaii as well as drive on its roads, you'll get plenty of chances to flesh out the sort of life that character will lead, both through your driving performance and your choices off the road. You'll be able to roam around the island, looking for challenges that show up on your map; these missions include one-on-one solo races, multi-car challenges, or even delivery missions similar to those of Crazy Taxi.

The bottom line is that these challenges will earn you money, and once you've got money, it's time to go shopping. There's apparently a ton of stuff for sale in Hawaii--you can spend your earnings on new cars, new houses, and new clothing, some of which can get pretty pricey. The clothing is self-explanatory. You'll see your virtual driver sitting inside whichever car you're using, and also outside of the car, in places such as your home--so you'll want to make sure that polygonal dude is wearing the most stylish threads available. You can go down to the local clothier and try on some clothes, and apparently the game will feature licensed fashions, since we saw some Ecko Unlimited-branded gear for sale.

Probably the most interesting aspect of Unlimited's driving system is the home. You'll actually be able to buy as many houses as you want, which will become necessary if you want to amass a fleet of cars, because you can only have as many cars as you have garage space for. Your home is also where you'll receive the latest news about online rankings and even downloadable content, which the team says it will support with new cars available every month. The game will take advantage of all the friend-tracking enhancements Microsoft is making to the 360 version of Xbox Live, except that it'll all tie into the home interface rather than dropping you out to an arbitrary menu.

But given the unique setup of the game's multiplayer component, you might not need to track friends; you might just run into them on the road, instead. When you play the game online, you'll begin to randomly pass cars that belong to other players on Xbox Live who are playing at the same moment. The game will filter which players you see based on some parameters that you set up beforehand. These can include a specific friends list, rules about the degree of skill you want your potential opponents to have, and so on. Once someone is in your game, you can challenge them to various race events--and the game will even let you set up your own start and endpoints on and overhead map to customize your challenge against your opponent.

Where Project Gotham Racing 3 has again focused on hardcore street racing, it looks like Test Drive Unlimited is more of a deliberately paced game targeted at the "driving-as-lifestyle" enthusiast. It seems to have solid customization features, and the dynamic multiplayer matchmaking isn't quite like anything we've seen in recent memory. How well these features will work with the core racing action remains to be seen, but we'll bring you more on Test Drive Unlimited as its release approaches.

Test Drive Unlimited key sales good store news:

Test Drive Unlimited Screenshots

Test Drive Unlimited Review

11 octobre 2012

TDU 2 - Status-Update zum zweiten DLC-Pack

Der Publisher Atari gibt neue Informationen zum zweiten DLC-Pack und erklärt, warum das Update nicht schon im Februar erschienen ist. Die Download-Erweiterung soll neue Inhalte und Verbesserungen liefern.

Nachdem der Publisher Atari die zweite Inhalts-Erweiterung zum Rennspiel-MMO Test Drive Unlimited 2 nicht wie geplant im Februar 2012 veröffentlichte, hat sich der Community-Manager Jahia nun zum Status des kostenlosen DLC-Packs geäußert.

Der Grund weshalb man das zweite Content-Update nicht im Februar veröffentlicht habe, war schlicht Zeitmangel. Im Dezember 2011 war man noch davon ausgegangen, die Arbeiten an der Download-Erweiterung rechtzeitig abschließen zu können.

 

test drive unlimited 2
Atari äußert sich zum zweiten DLC-Pack zu Test Drive Unlimited 2.

 

»Wegen der Vielzahl neuer Features, die wir im dem kommenden Update implementieren, können wir diesen Termin nicht mehr einhalten. Wir haben zwar noch kein Datum, das wir bekannt geben können. Sobald wir einen haben, werdet ihr aber natürlich die ersten sein, die davon erfahren«, so Jahia im offiziellen Forum.

Das zweite DLC-Pack implementiert neben einigen neuen Sportwagen auch drei verschiedene Motorräder, ein verbessertes Community-Racing-Center und neue Klamotten. Außerdem werden die Fahrzeug-Geräusche überarbeitet. Details zum Update gibt's in unserer älteren News zum DLC.

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11 octobre 2012

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11 octobre 2012

Test Drive Unlimited Available for PC, PS2, and PSP

ATARI’S TEST DRIVE UNLIMITED ON THREE NEW PLATFORMS IN STORES NOW!

Celebrated Racing Game Speeds onto PlayStation 2 system, PSP system and PC
 
Atari, Inc. today announced that Test Drive Unlimited has arrived in retail stores nationwide for the PlayStation®2, PSP®, and the Windows platform.  The ultimate automotive and lifestyle gaming experience, Test Drive Unlimited provides gamers with M.O.O.R.™: Massively Open Online Racing and the pure freedom to go wherever they choose, whenever they choose and race whoever they choose all in a spectacular, wide open tropical setting.  Test Drive Unlimited is available in North America for a suggested retail price of $39.95 and is rated “E10+” for PlayStation®2 system and PSP® system and rated “T for teen” for the Windows platform.

 

 

 

 

 

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 Already available for Xbox 360™ video game and entertainment system from Microsoft since September 2006, Test Drive Unlimited has won a host of awards and attracted high praise from media and fans, becoming a new benchmark for next-generation driving titles.  Alongside licensed cars from many of the world’s most exclusive manufacturers including Lamborghini, Aston Martin, Mercedes, Saleen, Shelby, and Jaguar, Test Drive Unlimited is packed with innovation, more than 1000 miles of diverse Hawaiian terrain and is fully streaming with no loading times.

 

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“Test Drive Unlimited is a spectacular technical achievement,” said Rick Mehler, director of marketing, Atari, Inc. “With immaculate rendering, an incredible streaming world, many of the world’s most desirable cars and the wide open tropical roads of Hawaii, Test Drive Unlimited provides an unforgettable and must-have experience.”
 

 

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Continuing to push racing games to new boundaries, the open online multiplayer gameplay of Test Drive Unlimited for PlayStation 2 system and PSP system is an industry first.  With over one thousand miles of diverse open roads, Test Drive Unlimited delivers a seamless racing experience and a line-up of 65 ultra-realistic cars from 30+ exclusive manufacturers including Lamborghini, Aston Martin, and Jaguar to these platforms.   Exclusive to the PlayStation®2 system and PSP® system versions are the “Quick Race” instant-play mode and “Master Points”, which can be earned through successful drifting and air time.
 
Developed by Eden, the team behind the Xbox 360 version, Test Drive Unlimited for PC features 90 incredible cars and bikes, and requires no monthly subscription to play.  Furthermore, the game takes advantage of cutting-edge PC hardware, allowing it to be played in extremely high resolution.  Other benefits include TrackIR™ support, improved effects, steering wheel support, simplified matchmaking, and a new hardcore simulation mode for an ultra-realistic driving experience.

 

 

 

 

 

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25 septembre 2012

Test Drive Unlimited studio shutting down

Atari's latest financial report reveals firm closing doors at Lyon, France-based Eden Games, company revenues slide 34 percent; mobile games to be a focus in time ahead.

Test Drive Unlimited studio Eden Games is headed to the scrap yard. Studio owner Atari has announced that the Lyon, France-based development shop is now labeled as "discontinued operations," with the publisher beginning to sell off investments related to the studio.

Eden Games most recently developed 2011's warmly received Test Drive Unlimited 2 for the Xbox 360, PlayStation 3, and PC. Previously developed titles include 2008's Alone in the Dark, and the 2006 original Test Drive Unlimited.

In 2011, Eden Games formed a "symbolic strike" aimed at protesting a wave of forthcoming layoffs at the firm, believed to total as many as 80. A letter from Eden Games claimed "mismanagement" on the part of Atari and noted the publisher was not willing to enter negotiations with the studio.

[UPDATE] Following the publication of this story, Atari confirmed with GameSpot that Eden Games is not presently shut down.

"Our earnings statement contained a report about the divestment of Eden Studios. We want to make it clear that the studio has not closed and that we will continue to support the console and PC games of Eden Studios, notably Test Drive Unlimited 2, while this process is underway," reads a line from the statement. "The divestment is in line with our previously stated strategy of exploiting our popular intellectual property library on mobile devices, where he have seen strong initial success, and via online games and licensing."

The news comes via Atari's latest financial report, which saw company revenues slide some 34 percent to �39.6 million ($51.3 million) for the fiscal year ended March 31, 2012. The company posted a net loss of �3.7 million ($4.78 million) for the period, better than the �6.2 million ($8.02 million) hit it took a year ago.

Looking ahead to its current fiscal year, Atari said it will build and monetize its digital titles, with a focus on making mobile games a "core" business sector. Outside of this, Atari plans to take advantage of its intellectual property portfolio through licensing and strategic partnerships.

Atari did not mention specific financial goals for the coming year, but did say the firm expects flat-to-continued improvement for operating income.
Test Drive Unlimited Die Rennspielserie von 1987 bis heute
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25 septembre 2012

Test Drive Unlimited Die Rennspielserie von 1987 bis heute

Mit Test Drive Unlimited 2 steht der neuste Teil der langlebigen Rennspielserie in den Startlöchern. Grund genug, die komplette Reihe samt Ableger genauer vorzustellen.

Die Test Drive-Serie ist die langlebigste Rennspielreihe der bisherigen Computerspiele-Geschichte. Und sie hat einige Aufs und Abs erlebt, denn in Sachen Produktqualität konnte Test Drive nicht immer überzeugen. Trotzdem hat der Name nur wenig von seiner Strahlkraft verloren und gilt besonders auf dem PC neben Need for Speed als eine der bekanntesten Marken, wenn es um Rennspiele geht. 

Um Neuerungen war Test Drive in seiner langen Geschichte nie verlegen. So brachte Test Drive Unlimited erstmals eine gigantische Online-Spielwelt, während schon Test Drive 3 eine offene 3D-Welt mit vielen versteckten Details abseits der Straßen bot. In der folgenden Bilder-Galerie stellen wir die einzelnen Serienteile genauer vor und gehen auch auf die Offroad-Ableger ein, denn Test Drive drehte sich nicht immer nur um Luxusschlitten.
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25 septembre 2012

Test Drive Unlimited for PSP, Xbox 360, PC, and PS2

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